<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Godly Musings &#187; Gaming</title>
	<atom:link href="http://memethief.com/category/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://memethief.com</link>
	<description>Being the thoughts, musings, aggravations and sarcastic whinings of the local god</description>
	<lastBuildDate>Tue, 22 Dec 2009 05:43:55 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Sharing the gaming spotlight</title>
		<link>http://memethief.com/2009/12/22/sharing-the-gaming-spotlight/</link>
		<comments>http://memethief.com/2009/12/22/sharing-the-gaming-spotlight/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 05:43:55 +0000</pubDate>
		<dc:creator>god</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://memethief.com/?p=507</guid>
		<description><![CDATA[The idea behind RPGs is pretty cool. We get together with friends and collaboratively create a story. Our favourite fiction is a great source of inspiration in this: we can create our own epics inspired by, in the style of, or even explicitly in the setting of our favourite authors, directors and artists. But by [...]]]></description>
			<content:encoded><![CDATA[<p>The idea behind RPGs is pretty cool. We get together with friends and collaboratively create a story. Our favourite fiction is a great source of inspiration in this: we can create our own epics inspired by, in the style of, or even explicitly in the setting of our favourite authors, directors and artists. But by and large, fiction tends to have a single protagonist, and that doesn&#8217;t translate well from the page or the screen to the gaming table. Even when there is also a cadre of major supporting characters, it&#8217;s generally clear who the main character is. In fiction this is a good thing, as it provides a coherent feel to the story. The major story arc relates directly to a character&#8217;s goals. We get to see into this character&#8217;s head, and it becomes possible to enjoy an entire chapter/scene/whatever that is only happening to or only relevant to that one character.<br />
<span id="more-507"></span><br />
It&#8217;s difficult to do this in gaming, though. If one character is always the star of the story, the other players will feel neglected. Even if Willow gets as much stage time as Buffy, and even if she gets significant personal story arcs and love interests, the show is still about the slayer. Certainly, when one player is the one whose character is consistently featured in flashbacks and solo missions, the other players tend to lose out. It can be unfulfilling when a player character&#8217;s whole purpose is to tell a story about another player character.</p>
<p>In my experience, then, and in the vast majority of what I&#8217;ve heard from others, RP groups tend to use the &#8220;ensemble cast&#8221; model. Plots are tailored to try to involve every character as equally. Any given scene might focus on one character over the others, but part of the GM&#8217;s job is to make sure that everyone gets an opportunity to shine. This is much rarer in fiction, especially done well, but we do occasionally see it happen. One example is Battlestar Galactica. It&#8217;s difficult to say whether the main character of the series is Starbuck, President Roslyn, Gaius or one of the Adamas. Each regularly gets the spotlight, and the dozen or so other major characters gets it fairly frequently too. In that sense the show really is about the whole cast.</p>
<p>So what makes it so difficult to do this in a game? Unless the characters are designed to have explicitly harmonious sets of skills and goals, setting up a story that plays to everyone&#8217;s motivations very often winds up being watered down: only tangentially interesting to each character, or else tremendously contrived (&#8220;Tarek, you need to collect an important spell component from the eastern forest. The forest is near the tribe of orcs that used to terrorize your home town, Mika, and Nale, you realize that this is the forest rumoured to be the home of the most revered elder druid in the kingdom.&#8221;). Otherwise, we often use generic adventure plots, so that each character is equally un-special and can find their own motivation for rescuing the princess from the trap-filled dungeon of the evil monster that has been turning the villagers into thralls who polish its pile of treasure while the monster plans to unravel the fabric of existence.</p>
<p>Wouldn&#8217;t it be great to be able to play with the sort of dynamic we find in books and on the screen? As a player, I love to spend time wrestling with my character&#8217;s personal demons. I&#8217;ve played with groups where this worked out really well, because the other players loved that too. But not all players are happy to sit by for half an hour while one character takes another&#8217;s confession.</p>
<p>One solution is to run a game with just one other player. I&#8217;ve done this, and it works really well. The GM doesn&#8217;t feel guilty for dedicating the entire session to one character, or for letting them spend it all soloing in a VR rig or dream sequence. This is suboptimal for other reasons, though, chiefly because one of the main attractions of gaming is often the group dynamic, doing something fun with a bunch of other people, and it&#8217;s nice for there to be more than just the two of you.</p>
<p>So I was chatting recently with the GM of the Starblazers game I&#8217;m playing in, specifically about this. We came up with a couple of ideas, and I&#8217;m hoping to implement something like this at some point.</p>
<ol>
<li><b>Penumbra Model:</b> PCs are supporting cast for an NPC protagonist, who is never centre-stage.
<p>Here, the PCs&#8217; actions drive the story, but the plot revolves around the NPC. One way to run this would be for the protagonist to not really be all that competent, so that the PCs are the real heroes &#8212; although they may never get recognized for it. Or the protagonist could be constrained in some way, unable or not allowed to do the really interesting work.</p>
<p>I can see this working really well, or else getting tiresome. You might inadvertently wind up with a &#8220;band of operatives&#8221; dynamic, where the PCs all work for some third party and go on designated missions without necessarily being personally motivated to do so. Not that there&#8217;s anything wrong with playing a party of FBI operatives or interstellar couriers, but it doesn&#8217;t tend to produce plots characters are very personally invested in. Chalk this suggestion up to &#8220;maybe&#8221;.
</li>
<li><b>Rotating Spotlight model:</b> Each session, a different character is explicitly designated as the hero, and the others as supporting cast.
<p>The idea here is to let the GM develop stories around one of the characters at a time, and let the dynamic of the session build around it. I think it may well be more satisfying to everyone if there&#8217;s a goal that is really important to one person, rather than spreading the focus around too much. And unless the party is totally randomly thrown together (and perhaps even then), there will always be plenty for the supporting players to do. If this week the gunslinging Jack Hustler goes back to Montana to face his fear of ghosts and finally put his father&#8217;s spirit to rest, at first glance the other characters are out of their element. But the big-city gumshoe Duncan Dirk is the first to notice that Jack Senior was the victim of foul play, the smooth British socialite John Howard convinces Jack to stick to his guns when the chips are down, and the Shinto-Jesuit monk Friar Takanawa is pivotal in granting the restless spirit its repose.</p>
<p>This may work really well. In fact, BSG did something like this. Listen to the opening sequence of any episode. Usually the actor who says &#8220;previously, on Battlestar Galactica&#8221; is the one who is in the spotlight for the episode. If your group likes cheese, you could even have the spotlighted character of the week do a quick recap at the beginning of the session.
</li>
</ol>
<p>So I think I&#8217;m going to try implementing the &#8220;rotating spotlight&#8221; method. There are a few details to work out, such as:</p>
<ul>
<li>Do the characters rotate in order through the spotlight, is it randomly chosen, or do I choose based on what plots I have brewing? Either way, I&#8217;d need to keep track of how many times each has been in the spotlight.</li>
<li>Do I tell the characters beforehand which of them will be the star?</li>
<li>Is it necessary to sweeten the deal a bit for the supporting characters? For instance, in FATE I might give each supporting character an extra Fate Point or something.</li>
</ul>
<p>If you&#8217;ve read this far, cool. Please let me know if you have any ideas on this.</p>
]]></content:encoded>
			<wfw:commentRss>http://memethief.com/2009/12/22/sharing-the-gaming-spotlight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rob Donoghue&#8217;s Dice Bag</title>
		<link>http://memethief.com/2008/04/09/rob-donoghues-dice-bag/</link>
		<comments>http://memethief.com/2008/04/09/rob-donoghues-dice-bag/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 00:08:17 +0000</pubDate>
		<dc:creator>god</dc:creator>
				<category><![CDATA[Cool Linkage]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Ooh... pretty...]]></category>

		<guid isPermaLink="false">http://memethief.com/2008/04/09/rob-donoghues-dice-bag/</guid>
		<description><![CDATA[is awesome.
I love this bag: it is rugged, has six compartments, sits flat on the table &#8212; beautiful. And it&#8217;s 10$, which is nothing to sniff at, but isn&#8217;t as much as I would have expected. Of course, it&#8217;s meant as a utility item, not as a luxury, so that makes sense. Seriously, check this [...]]]></description>
			<content:encoded><![CDATA[<p>is awesome.</p>
<p>I love this bag: it is rugged, has six compartments, sits flat on the table &#8212; beautiful. And it&#8217;s 10$, which is nothing to sniff at, but isn&#8217;t as much as I would have expected. Of course, it&#8217;s meant as a utility item, not as a luxury, so that makes sense. Seriously, check this out:</p>
<p><a href="http://rob-donoghue.livejournal.com/290577.html" ><img src='http://memethief.com/wp-content/uploads/2008/04/r_donoghue_dice_bag.jpg' alt='Rob’s Fantastic Dice Bag' style="width:200px;" /><br />Rob&#8217;s Fantastic Dice Bag</a></p>
]]></content:encoded>
			<wfw:commentRss>http://memethief.com/2008/04/09/rob-donoghues-dice-bag/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nerdgasm!</title>
		<link>http://memethief.com/2008/02/12/nerdgasm/</link>
		<comments>http://memethief.com/2008/02/12/nerdgasm/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 04:02:57 +0000</pubDate>
		<dc:creator>god</dc:creator>
				<category><![CDATA[Cool Linkage]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Glee!]]></category>

		<guid isPermaLink="false">http://memethief.com/2008/02/12/nerdgasm/</guid>
		<description><![CDATA[OMG, this sounds awesome: Shadowrun mashed up with Don&#8217;t Rest Your Head. Fred Hicks calls it Don&#8217;t Sleep on the Run. drool.
]]></description>
			<content:encoded><![CDATA[<p>OMG, this sounds awesome: <a href="http://canonpuncture.wordpress.com/2008/02/10/dont-rest-your-head-meets-shadowrun/">Shadowrun mashed up with Don&#8217;t Rest Your Head</a>. <a href="http://drivingblind.livejournal.com">Fred Hicks</a> calls it <a href="http://drivingblind.livejournal.com/329222.html">Don&#8217;t Sleep on the Run</a>. drool.</p>
]]></content:encoded>
			<wfw:commentRss>http://memethief.com/2008/02/12/nerdgasm/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lenny B on world-building in FATE/SotC</title>
		<link>http://memethief.com/2007/12/10/lenny-b-on-world-building-in-fatesotc/</link>
		<comments>http://memethief.com/2007/12/10/lenny-b-on-world-building-in-fatesotc/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 18:31:26 +0000</pubDate>
		<dc:creator>god</dc:creator>
				<category><![CDATA[Cool Linkage]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://memethief.com/2007/12/10/lenny-b-on-world-building-in-fatesotc/</guid>
		<description><![CDATA[Leonard Balsera, one of the authors of Spirit of the Century, has written up a short and clear description of how to use FATE/SotC characters&#8217; aspects in worldbuilding. If you&#8217;re just getting started in your FATE GMing career, give it a read to get some good ideas for how to sculpt a world that will [...]]]></description>
			<content:encoded><![CDATA[<p>Leonard Balsera, one of the authors of Spirit of the Century, has written up a <a href="http://lcdarkwood.livejournal.com/3312.html">short and clear description</a> of how to use FATE/SotC characters&#8217; aspects in worldbuilding. If you&#8217;re just getting started in your FATE GMing career, give it a read to get some good ideas for how to sculpt a world that will interact nicely with your heroes. If you&#8217;re an experienced FATE GM, check this out anyway. Your players may be worried that the aspects they chose won&#8217;t be especially useful in your setting, and this article may help you convince them otherwise.</p>
<p>Finally, a personal note. I urge all you GMs, DMs, Storytellers, Bartenders and Referees to keep your world flexible. Your current crop of players is the most important group in the world, and if their fun requires that you modify your plans a bit, so be it.</p>
]]></content:encoded>
			<wfw:commentRss>http://memethief.com/2007/12/10/lenny-b-on-world-building-in-fatesotc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Am I Cool Now?</title>
		<link>http://memethief.com/2007/08/23/am-i-cool-now/</link>
		<comments>http://memethief.com/2007/08/23/am-i-cool-now/#comments</comments>
		<pubDate>Thu, 23 Aug 2007 15:51:10 +0000</pubDate>
		<dc:creator>god</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hmmm]]></category>
		<category><![CDATA[I Hate You]]></category>

		<guid isPermaLink="false">http://memethief.com/2007/08/23/am-i-cool-now/</guid>
		<description><![CDATA[Now that I&#8217;ve done a &#8220;what kind of thing are you&#8221; poll:



No use trying to fight it, you&#8217;re an eight-sided die, a d8. A fine example of simple elegance, the d8 is one of the least appreciated types of dice, and is often neglected. You are known to be quiet and shy, outward traits that [...]]]></description>
			<content:encoded><![CDATA[<p>Now that I&#8217;ve done a &#8220;what kind of thing are you&#8221; poll:</p>
<hr />
<a href="http://dicepool.com/catalog/quiz.php"><br />
<img src="http://dicepool.com/catalog/images/splats/sarcastic.jpg" width="85%" alt="I am a d8"/></a></p>
<p>No use trying to fight it, you&#8217;re an eight-sided die, a d8. A fine example of simple elegance, the d8 is one of the least appreciated types of dice, and is often neglected. You are known to be quiet and shy, outward traits that conceal viscous sarcasm and mean wit. You are very smart, yet wise enough to hide your intelligence the quicker they found out how smart you are, the sooner they&#8217;ll put you to work, which is something you can do without. People call you dark and pessimistic, or moody and cynical. You find little point in arguing.</p>
<p><a href="http://dicepool.com/catalog/quiz.php">Take the quiz at dicepool.com</a></p>
<p><i>This survey is completely scientific. Despite the mind-boggling complexity of mankind, the billions of distinctly different personalities found on Earth can easily be divided into seven simple categories that correspond to the five Platonic solids, a pseudo polyhedron, and whatever the hell a d100 is. The results of this quiz should be considered not only meaningful but also infallible, and pertinent to your success as a fully realized individual. If you feel the results of this examination do not match your perceived personality, you should take whatever drastic measures are needed to cram your superego back into proper alignment, as described by the quiz results.</i></p>
]]></content:encoded>
			<wfw:commentRss>http://memethief.com/2007/08/23/am-i-cool-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Be a hero this summer</title>
		<link>http://memethief.com/2007/07/16/be-a-hero-this-summer/</link>
		<comments>http://memethief.com/2007/07/16/be-a-hero-this-summer/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 18:12:22 +0000</pubDate>
		<dc:creator>god</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PSA]]></category>

		<guid isPermaLink="false">http://memethief.com/2007/07/16/be-a-hero-this-summer/</guid>
		<description><![CDATA[I am a summer hero! And you can be too!

The 2007 Ennies votes are happening, and the small press games that are up for awards need your help. If you’re a fan of Spirit of the Century, Burning Empires, Lacuna, Dictionary of Mu, Dawning Star: Helios Rising, Faery’s Tale, or Hollow Earth Expedition, this is [...]]]></description>
			<content:encoded><![CDATA[<p align="left"><strong>I am a summer hero!</strong> And you can be too!</p>
<p align="right"><a href="http://www.summer-revolution.com/"><img src="http://www.summer-revolution.com/hero_smaller.gif" align="right" alt="Summer Hero!" title="Summer Hero!" border="0"></a></p>
<p align="left">The 2007 Ennies votes are happening, and the small press games that are up for awards need your help. If you’re a fan of <b>Spirit of the Century, Burning Empires, Lacuna, Dictionary of Mu, Dawning Star: Helios Rising, Faery’s Tale, or Hollow Earth Expedition</b>, this is a chance for you to stand up like me and make a difference. The voting is happening starting July 16th over at the Ennie Awards site and lasts only two weeks. There’s no better time to cast your vote than today!</p>
<p> You find a sample ballot here: <a href="http://summer-revolution.com/?page_id=2">Grab a Sample Ballot</a>
<p> And you can place your votes here during the voting period starting on July 16th: <a href="http://www.ennieawards.com/voting.html">The Ennie Awards Voting Site</a>
<p align="left">Together we can be heard. Become a Summer Hero. Cast your vote, and let other people know how to become heroes themselves!</p>
<p><a href="http://summer-revolution.com/?p=4">Find out how to put this message in your own blog!</a>
<p><img src="http://www.enworld.org/ennies/black-I-voted1.gif" alt="I voted in the Ennies" title="I voted in the Ennies" /></p>
]]></content:encoded>
			<wfw:commentRss>http://memethief.com/2007/07/16/be-a-hero-this-summer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
