If you haven’t seen this clip from Obama’s recent talk in Canton, OH, just… hot damn. Watch it. He is on fire. He got me so choked up I didn’t even mind the “god bless you” at the end. Seriously, watch it. It’s just a few minutes long.
Seriously. Hot. Damn.
Seriously, though, Venn diagrams are a concise and satisfyingly geeky way to convey complex information. Instead of writing a paragraph about how some of the people in my life are geeks, and some of the people in my life are artsy, and explaining that those groups overlap , and further that some subset of the overlapping region will find my webcomic project viscerally satisfying, I can draw three circles in a square and you know exactly what I’m talking about.
And Venn diagrams are versatile! You don’t even have to mouth off to anyone any more if you can just scribble some pithy circles on a bar napkin. Draw three interlocking circles titled “smart people”, “sexy people” and “talented people”, then enclose them in a circle labeled “people who aren’t you” within a larger rectangle labeled “everybody”. See? It’s that easy!
Yes, the Venn diagram could be the key to an new, utopic, entirely non-verbal society. Keep your eye on it!
Weedmaster P sets us straight. When will the rest of us learn to see the world as clearly as Weedmaster P? When we look at it through a red-eyed pot haze I suppose.
Also, if you don’t already read Overcompensating by Jeffrey Rowland you oughta.
I love this bag: it is rugged, has six compartments, sits flat on the table — beautiful. And it’s 10$, which is nothing to sniff at, but isn’t as much as I would have expected. Of course, it’s meant as a utility item, not as a luxury, so that makes sense. Seriously, check this out:
Leonard Balsera, one of the authors of Spirit of the Century, has written up a short and clear description of how to use FATE/SotC characters’ aspects in worldbuilding. If you’re just getting started in your FATE GMing career, give it a read to get some good ideas for how to sculpt a world that will interact nicely with your heroes. If you’re an experienced FATE GM, check this out anyway. Your players may be worried that the aspects they chose won’t be especially useful in your setting, and this article may help you convince them otherwise.
Finally, a personal note. I urge all you GMs, DMs, Storytellers, Bartenders and Referees to keep your world flexible. Your current crop of players is the most important group in the world, and if their fun requires that you modify your plans a bit, so be it.