I won’t go into full detail here, as you can read about the session on the wiki.

I will say this: I love working with Aspects. I need to get better at compelling the players’ aspects; they all wound up without enough fate Points to have enough fun. And I learned a great lesson when I figured out just how powerful Maneuvers can be.

So I’m about to start a second game in a couple of weeks, with a different group. Characters have been made, and now all we’re missing is a story. At least one of them reads my blog from time to time, so I won’t go into detail, but I have a few ideas already :)

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